PERSONAL
WORK: LEVELS: CONDENSATION
| |
|
|
|
map:
condensation
engine: unreal ed
development time: 2
week |
|
my role: concept,
blockout, texturing, level
scripting, enemy placement, mesh
placement, lighting,
optimization, and detail work |
|
|
___________________________________________________________________________
Description:
This multiplayer domination map was
designed to the specifications of a
class assignment. For this, I was
given a basic blockout and asked to come
up with a theme for the level. I
was then also responsible for completing
the level. It was an interesting
project to work on because it forced me
deal with a space where I could change
no world geometry. This experience
allowed me to re-think some of my
problem solving techniques which
ultimately led to the creation of a
pretty interesting space. |
|