PERSONAL WORK:  LEVELS:  CONDENSATION
  
   
map:  condensation                   engine: unreal ed                     development time:  2 week
my role:  concept, blockout, texturing, level scripting, enemy placement, mesh placement, lighting, optimization, and detail work
 

 

 

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contact:

bsouders@smu.edu
817.320.3102

 

 

 

 

 

 

 

 

 

   (requires utk2004)
 
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Description:

This multiplayer domination map was designed to the specifications of a class assignment.  For this, I was given a basic blockout and asked to come up with a theme for the level.  I was then also responsible for completing the level.  It was an interesting project to work on because it forced me deal with a space where I could change no world geometry.  This experience allowed me to re-think some of my problem solving techniques which ultimately led to the creation of a pretty interesting space.

 

 

copyright © 2006 Brandon Souders  All rights reserved   ~site under construction~