personal
work: levels: evaluation center
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map: evaluation
center
engine: radiant
development time: 2
week |
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my role: concept,
blockout, texturing, level
scripting, enemy placement, mesh
placement, lighting,
optimization, and detail work |
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Description:
I completed this level as part of a class
assignment. The goal was to design a
Quake 4 environment to match the style of
one of the original levels. I chose to
base my design off of the level
Recomposition Center. I wanted to
create a space with a dilapidated feeling.
I used dynamic lighting to my advantage in
order to create an atmosphere of mystery and
anxiety.
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