personal work: games: ransacked
  
   
project:  ransacked      map:  el puerto        engine: unreal        development time:  1 month
my role:  concept, blockout, texturing, level scripting, enemy placement, mesh placement, lighting, optimization, and detail work
 

 

 

                                                                                                            3/5
 

contact:

bsouders@smu.edu
817.320.3102

 

 

 

 

 

 

 

        (coming soon)
   (requires utk2004)
 
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description:

Ransacked is a total conversion UTK2004 mod.  The concept behind the game is an ongoing battle between two opposing guilds for control of the city Puerto del Ron.  Gameplay features a class based combat system.  It was important to keep the abilities of the different classes in mind when designing this map. I heavily relied on testing feedback to get the most gameplay out of the environment.

For this project I was responsible for the second of three levels in the game.  The level "El Puerto" takes place at the docks just outside the city wall.  Both teams guild seals are hidden in taverns at opposite ends of the environment.  Players battle and sneak their way around to recover gold bags and capture the opposing seal.

 

 

copyright © 2006 Brandon Souders  All rights reserved   ~site under construction~