team work: games
 
   
team game production:

While at the Guildhall , I have had the opportunity to work on several large team projects.  These projects showed me the importance of clear and concise communication between all disciplines of a team.  Last summer, I also worked as an intern at Gearbox Software where I worked directly under lead designers.

 

 

 

 
         click on images to view screen shots and information  
 

contact:
bsouders@smu.edu
817.320.3102

 

 
project:  brothers in arms: hells highway          (gearbox software)

dev time:  n/a
engine:  n/a
my role:  multiplayer (intern)
 
         
     
project:  toybox heroes (the guildhall at smu)

dev time:  6 months
engine:  hammer
my role:  level designer environmental artist
 
 
         
     
project: ransacked        (the guildhall at smu)

dev time:  3 months
engine:  unreal
my role:  level designer  environmental artist
 
 
         
     
project: marble quest    (the guildhall at smu)

dev time:  3 weeks
engine:  unreal ed
my role:  level designer
 
 

 

 

copyright © 2006 Brandon Souders  All rights reserved   ~site under construction~