personal
work: games: toybox heroes
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project:
Toybox Heroes
engine:
hammer development time:
6 months
map:
garage sale/attic
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my role: blockouts,
texturing, entity placement, mesh
creation and placement,
lighting, and detail work
(both levels) |
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description:
Toybox Heroes is a fast action 2-4 player
brawler and is also my current team project.
Players take on the role of various toys in
a battle of survival. This was fun
project to work on because of the responsive
environments that were designed. It
also provided a chance for me to design for
a different genre. I worked together
with another level designer to create the
"Garage Sale", and "Attic" levels. Dynamic
world objects and environmental hazards were
used to create interaction between the
player and their surroundings.
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