personal work: levels: ventilation facility
  
   
map:  evaluation center               engine: radiant                    development time:  2 week
my role:  concept, blockout, texturing, level scripting, enemy placement, mesh placement, lighting, optimization, and detail work
 

 

 

                                                                                                            3/5
 





contact:

bsouders@smu.edu
817.320.3102

 

 

 

 

      (11 MB)
    (requires quake 4)
 
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Description:

I completed this level as part of a class assignment.  The goal was to design a Quake 4 environment to match the style of one of the original levels.  I chose to base my design off of the level Recomposition Center.  I wanted to create a space with a dilapidated feeling.  I used dynamic lighting to my advantage in order to create an atmosphere of mystery and anxiety.

 

 

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